

- #MOD ORGANIZER 2 LOAD ORDER MOD#
- #MOD ORGANIZER 2 LOAD ORDER UPDATE#
- #MOD ORGANIZER 2 LOAD ORDER SOFTWARE#
There are two types of metadata that can be supplied to change load order: Users can supply metadata themselves to alter the order LOOT gives. I have specific reasons to have in my game a different load order than the one LOOT proposes. How do I double-check the ordering? The most thorough method is to look for conflicts in TES5Edit and decide for yourself if the load order LOOT gives resolves them to your liking.


Using LOOT I'm suspicious that LOOT is ordering plugin X after plugin Y.
#MOD ORGANIZER 2 LOAD ORDER MOD#
The load order BOSS gives is hand-made to look 'neat' as well as work, so plugins from the same mod will usually get grouped together, but LOOT doesn't know which plugins belong to which mod, so it just puts them where it thinks they work. For example, some plugins may not conflict or depend on each other, so their relative orders wouldn't matter. How can the load order LOOT gives be right if BOSS gives a very different load order? There can be more than one correct load order for a given set of plugins. Unlike in BOSS, LOOT's masterlist doesn't give specific load order positions, which makes it more adaptable and easier to maintain. While it can sort most plugins correctly, sometimes it gets things wrong, and LOOT's masterlist is used to provide metadata so that it can sort such plugins correctly.

Does LOOT sort based only on plugin content? No. This means that it can sort all plugins without needing them to become recognised first. and uses that information to decide on the best ordering. LOOT instead reads the contents of each plugin to see which plugins conflict, etc. How can LOOT not have unrecognised plugins? To sort a plugin, BOSS needs it to be added to its masterlist, which is hand-ordered by its maintainers.
#MOD ORGANIZER 2 LOAD ORDER SOFTWARE#
#MOD ORGANIZER 2 LOAD ORDER UPDATE#
I'm on Windows 7 and get an error whenever I try to update the masterlist.How do I configure LOOT's masterlist updater to use it? I'm using a proxy to connect to the Internet.When LOOT updates the load order, it removes line breaks from plugins.txt and loadorder.txt.A game is installed, but LOOT cannot detect it.LOOT shows the wrong or no version number for some plugins.When I run LOOT it opens a blank white window.I'm getting Git errors when LOOT tries to update its masterlist.I'm running LOOT through Mod Organiser and it's not working.LOOT has warnings starting "Blocking load of resource at " in its LOOTDebugLog.txt.I get a "Sorting made no changes to the load order." message when trying to sort my load order.I've run LOOT with obsolete versions of some plugins and LOOT didn't tell me to update them! How come?.OK, but I still have specific reasons to have in my game a different load order than the one LOOT proposes.I'm suspicious that LOOT is ordering plugin X after plugin Y.How can the load order LOOT gives be right if BOSS gives a very different load order?.Does LOOT sort based only on plugin content?.How can LOOT not have unrecognised plugins?.I have a SkyProc patcher that runs BOSS.Is there anything I should bear in mind when switching to LOOT?.
